![]() I'm going to press ctrl + r and bring this edge loop up to the top of the window, and again, bringing this edge loop to the bottom. So if I select that wall and go to Edit mode, and let's go back to the side view and wireframe, let's insert edge loops here to block out the window. So I'll press the n key to get rid of the Properties panel, and I think I'm going to hide away the pieces of the room that I don't need, like the wall hallway here and the wall corner, and I don't think I need the ceiling right now either. So now we can see that we're going to need to insert an edge loop up here at the top of the window and one down here at the bottom. ![]() So now we have our blueprint scaled to our scene size, and I think I'll take the opacity down to 0.25 as well. So in the x field, I think if we plug in 0.175 that should help, and then in the y, 2.185, and for the size, 3.1 seems to work pretty well. Now it's a bit big, and I've done a little testing and have some numbers that we can plug in. So now if we press the 3 key on the keyboard and z for wireframe, we should be able to see that blueprint. Now this image I think we want to see only from the right side, and if I click on Open, I can browse to the reference images folder in the exercise files, and it's this blueprint window. I'm going to press the n key to bring up the Properties panel and scroll all the way down to the Background Images section, and here I'm going to click on Add Image. We have in our reference images a blueprint for this window wall. It also has four panels, crossbars vertically and horizontally, and this windowsill at the bottom. If we look at the reference images, we can see that this window is inset into the wall here, and the window frame is actually fairly thin. ![]() Well, now that we have the walls roughed in, let's go ahead and work on the window over here in this wall.
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